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domegold

20
Posts
A member registered Jun 15, 2020

Creator of

Recent community posts

cool idea! The idea worked very well in regards to the theme of this jam. Visuals and sounds were also very fitting. The rune sound was a bit loud for me, but I guess that's personal taste.


Had fun! Thanks a lot :)

Cool mechanic. Once you get the hang of it, the movement works very well! Is there a win state in the first level? Didn't know, what exactly I was supposed to do at the end. 

Thanks! :)

Funny idea with the heart monitor. Cool graphic style! The slimes don't approach the player if he's on another height, don't know if this is a bug or intended :)

Had some fun, thanks!

Funny idea! Shooting felt a bit weak for me. Moving can get really hard depending on how the new part "docks" on. 

Had fun, thanks!

Very cool mechanic which allows for cool and complex puzzles. I agree with JRevel, that better level art would make a big difference, but it's a GameJam - mechanics are what it's all about! All in all, very cool game!

As a big baba is you fan, I instantly fell in love with that game. Cool mechanics! Get's really hard really, really quick but that satisfaction you feel when finally beating a level makes it all worth with. Will you keep developing it? Would love to follow the process.


Best wishes!

Nice little sandboxy "game". Indeed very relaxing and fun to play with for a while.

Thanks and keep it up! :)

Cool idea! The controls are easy to learn, hard to master.

Small bug: If you just press both blocks against each other it will create an infinite stream of bullets which destroy everything above the blocks, so it's kind of easy to pass the 60 seconds. Maybe put the bullets on a timer or let the player only shoot again, if the bullet is destroyed (like in space invaders)?

Keep it up!

Really cool game! Love the pixel style and the fitting music. It feels very satisfying to charge the pulse attack to maximum and then demolish a big group of enemys at once. This would make for a really cool mobile game. Any plans?

Interesting concept. Just a small remark from me: It was kind of tricky to unterstand where I could walk and where not. Keep it up!

Love the graphics. Super interesting concept. Will definitely follow the project if you keep working on it!

It's really amazing to see what people are able to come up with within 48 hours, awesome!

Loved the dialogues. Probably the best game I've played so far of this jam. Keep it up!

To be honest, my first impression was "meh, one of these games again", but the way the pipes snap together and rotate as a whole is a (at least for me) completely new approach to this kind of puzzle games and works very, very well. It get's quite hard relative quickly and requires a lot of planning ahead. Lots of fun!

Awesome game!

Awesome graphics, really love the isometric, dark style. Cool idea for implementing the theme. I personally find it a bit tricky/unintuitive that you have to turn around every time after you dash, but I guess that's personal taste.


All in all, really cool game!

Really cool idea combining the two games/mechanics. Quite difficult, but once you get the hang of it, it makes a lot of fun. Incredible work!

Really cool idea for the mechanic, which gets very challenging and fun!

Feels and plays really, really good and smoth. Great idea syncing the gameplay to the audio. Loved the error sound when dying. Awesome graphics. All in all - great game!

Really liked  the look & feel. The aim/reaction time of the AI was really quick for me, which made it quite difficult

Interesting mechanic with lots of possibilities. Had fun playing your game, thanks a lot!

interesting idea with the tentacle mechanic. Keep it up!